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Material Transition & particle effects

This project is about material transition and particle effects in Unreal 4. Created all the environments(models), expressed the particles that transform the hourglass textures, and created the feeling that a little witch had just left the room.

Software: Maya, Photoshop, Substance Painter, Unreal4, Blueprint, Particles

Reference images

sdf.jpg
sfsd.jpg
adf.jpg

Transition Mask/UVs

The transition layout of the UV so that the cracks and gradients disappear in turn.

transitionmask.png
transiton uv.png

Transition/Displacement

dfsx.jpg

Transition/Displacement

Models/Textures

I made the factors A and B so that makes it easy to switching out materials for the transition set.

dfsgg.png

FactorA

Factor B 

Material transition!

material transition.png
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